Primarily worked on Battlefield Portal sub-mode and helped work on the Battlefield Builder web tool. Created custom scripting entities for the Rules Editor, which allowed users to create custom Battlefield experiences using 2042 as a sandbox. This system was also utilized internally to build the live service experiences of the game.
This isn't just a game where you monkey around. Solve complex puzzles with a mysterious device granting you teleporting powers.
Hi there! I am a Technical Designer currently working at Ripple Effect Studios on Battlefield. I graduated from Rochester Institute of Technology, having recieved a Bachelors of Science in Game Design & Development and a minor in Creative Writing. I am very passionate about game design. I strive to create fun and lasting experiences for players and hope to inspire people through my games. I enjoy programming, and have experience in developing with many industry standard languages, such as C/C++, C#, Python, etc. I have also worked with AAA game engines and have experience in Frostbite, Unreal, and Unity. While I am currently not looking for employment opportunities, please feel free to reach out!
You can contact me through the following means: